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- QCard.DLL is released to the public as FreeWare. It
- may be copied and redistributed provided all the
- enclosed files remain in tact. The file list is
- as follows:
-
- QCARD.TXT This file
- QCARD.DLL The main DLL file
- QCARD.HLP The documentation file
- DLL_TEST.EXE The VB demo program
- (requires VBRUN200.DLL)
- DLL_TEST.MAK The VB make file
- FORM1.FRM Main form for the VB demo
- ABOUT.FRM About form for the VB demo
- GLOBAL.BAS VB/QCard function delcarations
- QCARD_C.ZIP Support for C/C++ use
- QCARDPAS.ZIP Support for Pascal use
-
- This is the second release of QCARD.DLL. There are
- a few changes over release Ver 1 including the
- following:
-
- 1. The IsVisible data member for each card has
- been dropped as have the functions SetCardVisible()
- and IsCardVisible().
-
- 2. BlockDragging routines now support an offset
- value which is adjustable. The default value is
- 16 (that is, the DLL will assume you are dealing
- your cards in columns, each card 16 pixels lower
- than the one above it, as in Windows Solitaire).
- If you wish to change the offset default, use the
- function SetOffSet(nValue), and all dragging will
- be carried out using nValue as an offset. QCARD
- does not support dragging in horizontal rows.
-
- 3. Cards can be toggled from Faceup to Facedown
- using the function SetCardStatus(nCard, bValue).
- All cards are initially Faceup. If you change a
- card's status to Facedown, it will be assumed to
- be Facedown (in Dealing, Drawing or Dragging)
- until such time as you change its status back to
- Faceup.
-
- 4. QCARD.DLL now has all new cardbacks and jokers,
- which were drawn by Daniel Di Bacco. Special thanks
- go out to him for his wonderful artwork.
-
- 5. QCARD's cards are as follows:
- 1 - 52 Deck One
- 53 - 104 Deck Two
- 105 - 109 Cardback Cards (good for doing piles!)
- 110 - 113 Jokers
-
- 6. In the previous version of the DLL, when doing
- block drags, it was required to put a temporary
- "blocked status" on the lowermost card being
- dragged so it would not turn up as a destination
- card within the EndBlockDrag function. QCARD now
- handles this temporary blocking for you, so you
- don't have to worry about it.
-
- 7. In this, as in version 1 of the DLL, only call
- InitializeDeck(hWnd) *once* during the running
- of your game. This will load the DLL and get it
- ready. To clear out old card positions and user
- values between hands within your game, you can
- make as many calls as you want to SetDefaultValues().
- This will reset all QCARD's internal data.
-